

It's a shame because it's the anchor holding the whole thing together and is very important, but it lets down the rest of the film which, visually at least, I enjoyed. I can only maintain the fact it looks so terrible is that they weren't ready for Dead Space 2 release date and the company said 'tough - give 'em what you got'.

Visceral have asked four different animation companies to come up with the different flashbacks - however, the 'present' narrative is animated by some awful CGI that looks completely outdated and unfinished. Behind it all is this mysterious organisation interrogating our poor survivors to question how much contact they had with t he 'marker' - the religious artefact that has started this whole mess. Monsters appear on the ship, they wreak havoc, you have to survive. The story is simple enough, but then it's so bland and for anyone who has seen any Dead Space material - it's the same old thing. Four survivors on another ship are taken into custody and through a series of flashbacks we see what happened. It's literally the aftermath of the first game and setting up what will happen in Dead Space 2, mainly the character of Strauss who appears in the game.Įven if you're not aware of what's going on, the set-up is quite simple. So if you understand this, then Dead Space: Aftermath should make sense. Of course it hasn't, there was an epic nine hour game in-between the two films. However, with Aftermath, a lot of (idiot) reviewers have said it doesn't follow the plot of Downfall. As a film in it's own right, it was average but I felt was a decent set up for the game. I enjoyed the first Dead Space animated movie Dead Space: Downfall about the events of what happened to Ishimura before Isaac landed on the ship and the Dead Space game took over. With my review of Dead Space 2 forthcoming, I thought I'd review the accompanying feature-length animation that serves as a bridge between the first and second game - Aftermath.
